CASE STUDIES

25+ years transforming ideas into compelling experiences through AI workflows, immersive production, live media, and futures design for organizations worldwide.

PHOENIX
2026

PHOENIX

Wildfire Resiliency, Rebuilding & Post-Fire Recovery

Phoenix is a wildfire resiliency story from Los Angeles about rising and rebuilding, fireproof materials, defensible space and post-fire recovery, delivered as an immersive Arrival.space experience with reality capture, video and rebuilding resources.

Resiliency
Focus
Los Angeles
Location
Arrival.Space
Platform
2026
Release

Client

Realitycraft / SensAI Worlds Hack LA

Role

Creator, Producer, Worldbuilder

Tags

Wildfire ResiliencyReality CaptureArrival.SpaceImmersive StoryClimate

Key Achievements

  • Built at the SensAI Worlds Hack LA hackathon
  • Embedded Arrival.space immersive game and story experience
  • Technical partners: XGRIDS, Tripo3D, Pico, Arrival.space and World Labs
  • Practical rebuilding resources for fire-affected communities
THE TOWN: JACK LONDON SQUARE
2026

THE TOWN: JACK LONDON SQUARE

Award-Winning Dance Battle Time Travel Mystery Game

A playable cities game using Gaussian splats and reality capture to recreate Oakland, CA as a dance battle time travel mystery, empowering all ages to play in the commons and design beneficial futures together.

1st Prize
Award
Gaussian Splats
Technology
Playable Cities
Focus
March 2026
Release

Client

Realitycraft / Arrival.Space

Role

Creator, Worldbuilder, Producer

Tags

Gaussian SplatsReality CaptureWorldbuildingPlayable Cities3D Web

Key Achievements

  • 1st Prize, CHOICE DAO & Arrival.Space Worldbuilding Award (March 2026)
  • Built with Gaussian splats and reality capture for immersive 3D web
  • Climate action futures game for community engagement
  • Accessible design empowering all ages to create and play
GET COVERED CAMPAIGN
2013–2014

GET COVERED CAMPAIGN

Affordable Care Act Interactive & Live Media Campaign

A groundbreaking 6-hour live telecast from YouTube Studios featuring 60+ celebrities, the first YouTube live telethon. Built AI sentiment analysis workflows and social media integrations across a 6-month public media campaign that won Ad Age Campaign of the Year.

6 Hours
Live Broadcast
60+
Celebrities
6 Months
Campaign Duration
Ad Age COTY
Award

Client

US White House / Affordable Care Act

Role

AI & Interactive Systems Designer, Social Media Engineer

Tags

AI WorkflowsLive ProductionSocial MediaInteractive BroadcastSentiment Analysis

Key Achievements

  • Ad Age Campaign of the Year 2014
  • First YouTube live telethon-style broadcast from YouTube Studios
  • 6-hour live telecast with 60+ celebrity participants
  • Pioneered AI sentiment analysis for live media curation
  • 6-month integrated social media campaign reaching millions
IEEE IN VR
2020

IEEE IN VR

Virtual Conference Organized in 3 Weeks

Part of our 2020 mixed reality production series with Playable Agency for hybrid live event production. When the pandemic forced a rapid pivot, this virtual conference connected 2,000+ scientists and researchers worldwide through 100+ virtual rooms with hundreds of hours of livestreaming, 3D poster sessions and live panels.

3 Weeks
Turnaround
2,000+
Researchers
100+
Virtual Rooms
100s
Content Hours

Client

IEEE / Mozilla / Playable Agency

Role

Executive Producer, Workflow Developer

Tags

Virtual Events3D SpacesLive ProductionMozilla HubsCrisis Response

Key Achievements

  • Part of the 2020 mixed reality production series with Playable Agency
  • Organized in just 3 weeks at the start of the pandemic
  • Connected 2,000+ researchers worldwide in real-time
  • Created 100+ virtual rooms for parallel sessions
  • Produced hundreds of hours of livestreaming content
  • Pioneered virtual poster sessions in 3D environments
REALIGN FOR PALESTINE
2025

REALIGN FOR PALESTINE

Atlantic Council Seaport & Airport Concept Video

A generative video depicting the past, present and future of Gaza's coastal region to build interest and investment for international humanitarian and infrastructure rebuilding efforts with peacebuilding at its core.

2:30
Runtime
AI + Archive
Technique
Peacebuilding
Focus
Atlantic Council
Org

Client

Atlantic Council

Role

Creative Director, AI Media Producer

Tags

Generative MediaAI VideoHumanitarian AidFuturecastingVisual Storytelling

Key Achievements

  • Created compelling 2:30 minute generative concept video
  • Transformed historical photos using AI techniques
  • Developed visual narrative for infrastructure rebuilding
  • Presented futures scenarios for international collaboration
  • Supported peacebuilding visualization efforts
VIRTUAL WORLDS MUSEUM & SPOTLIGHT SERIES
2023–Present

VIRTUAL WORLDS MUSEUM & SPOTLIGHT SERIES

500+ Hours of Immersive Content & Curation

As host and curator of the Spotlight Series and Realitycast, Evo has produced over 500 hours of immersive content exploring virtual worlds, interviewing worldbuilders, and documenting the evolution of 3D creative spaces.

500+
Content Hours
Aurea
Award
Multi-Season
Series
2023
Since

Client

Virtual Worlds Museum

Role

Host, Curator, Executive Producer

Tags

Virtual WorldsCurationImmersive ContentInterview Series3D Heritage

Key Achievements

  • Aurea Award winner for virtual world preservation
  • Produced 500+ hours of immersive content
  • Multiple seasons of the Spotlight Series
  • Documented history and evolution of virtual worlds
  • Built global community of worldbuilders and creators
XR GUILD & COMMUNITY LEADERSHIP
2021–Present

XR GUILD & COMMUNITY LEADERSHIP

Building the Nonprofit XR Professionals Network

As Vice President of XR Guild, Evo leads community initiatives for XR accessibility, education and professional development, connecting immersive technology practitioners worldwide and advocating for inclusive design.

Polys 2023
Award
Vice President
Role
Nonprofit
Type
2021
Since

Client

XR Guild (Nonprofit)

Role

Vice President, Strategic Facilitator

Tags

XR AccessibilityCommunity LeadershipNonprofitProfessional NetworkAdvocacy

Key Achievements

  • 2023 Polys Award for Community Leadership
  • Vice President leading strategic initiatives
  • Built nonprofit professionals network for XR practitioners
  • Advocated for XR accessibility and inclusive design
  • Connected international community of immersive tech professionals

Video Evidence & Published Works

Talks, keynotes and project recordings documenting Evo's work across immersive media, AI and futures design.

PXR Conference Keynote, FutureNote

Keynote on the future of immersive media and protopian design

The Town: Jack London Square

Award-winning dance battle time travel mystery game

World Government Summit Talk

Speaking on futures design at the World Government Summit

Organizational Affiliations & Collaborations

MozillaGoogleIEEEAtlantic CouncilAcademy of Immersive Arts & SciencesXR GuildVirtual Worlds MuseumWorld Government SummitExO WorksSingularity UniversityUSCTechSoup Global